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Title
Text copied to clipboard!3D Modeler
Description
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We are looking for a talented and experienced 3D Modeler to join our creative team. The ideal candidate will have a strong background in 3D modeling, texturing, and rendering, with a keen eye for detail and a passion for creating high-quality digital assets. As a 3D Modeler, you will be responsible for creating detailed and accurate 3D models for a variety of applications, including video games, films, virtual reality, and product visualization. You will work closely with other artists, designers, and developers to ensure that the models meet the technical and artistic requirements of each project. The successful candidate will have excellent problem-solving skills, the ability to work under tight deadlines, and a strong understanding of the latest industry trends and technologies. You should be proficient in industry-standard software such as Maya, 3ds Max, Blender, and ZBrush, and have a solid understanding of the principles of 3D modeling, texturing, and rendering. Additionally, you should have experience with creating models for different platforms and be able to optimize them for performance without sacrificing quality. If you are a creative and detail-oriented individual with a passion for 3D modeling, we would love to hear from you.
Responsibilities
Text copied to clipboard!- Create detailed and accurate 3D models for various applications.
- Collaborate with other artists, designers, and developers to meet project requirements.
- Ensure models meet technical and artistic standards.
- Optimize models for performance without sacrificing quality.
- Create textures and materials for 3D models.
- Work with riggers and animators to ensure models are ready for animation.
- Stay up-to-date with the latest industry trends and technologies.
- Participate in team meetings and provide input on project direction.
- Review and critique the work of other team members.
- Maintain organized files and documentation for all projects.
- Assist in the development of project timelines and milestones.
- Provide technical support and troubleshooting for 3D modeling issues.
- Ensure all work is completed on time and to a high standard.
- Create and maintain a library of reusable 3D assets.
- Work with clients to understand their needs and provide solutions.
- Participate in training and development opportunities to improve skills.
- Contribute to the overall creative vision of the team.
- Ensure all models are compatible with different platforms and devices.
- Provide feedback and suggestions for improving workflows and processes.
- Assist in the creation of marketing and promotional materials.
Requirements
Text copied to clipboard!- Bachelor's degree in 3D modeling, animation, or a related field.
- 3+ years of experience in 3D modeling.
- Proficiency in industry-standard software such as Maya, 3ds Max, Blender, and ZBrush.
- Strong understanding of the principles of 3D modeling, texturing, and rendering.
- Experience with creating models for different platforms.
- Ability to optimize models for performance without sacrificing quality.
- Excellent problem-solving skills.
- Ability to work under tight deadlines.
- Strong attention to detail.
- Good communication and collaboration skills.
- Ability to take direction and work independently.
- Experience with creating textures and materials for 3D models.
- Knowledge of rigging and animation principles.
- Familiarity with game engines such as Unity or Unreal Engine.
- Experience with photogrammetry and 3D scanning techniques.
- Ability to create and maintain organized files and documentation.
- Strong portfolio showcasing a range of 3D modeling work.
- Understanding of the latest industry trends and technologies.
- Ability to provide technical support and troubleshooting for 3D modeling issues.
- Willingness to participate in training and development opportunities.
Potential interview questions
Text copied to clipboard!- Can you describe your experience with 3D modeling software such as Maya, 3ds Max, Blender, and ZBrush?
- How do you ensure that your 3D models meet both technical and artistic standards?
- Can you provide examples of projects where you had to optimize models for performance?
- How do you stay up-to-date with the latest industry trends and technologies?
- Can you describe a time when you had to work under a tight deadline? How did you manage it?
- How do you approach creating textures and materials for your 3D models?
- Can you describe your experience with game engines such as Unity or Unreal Engine?
- How do you ensure that your models are compatible with different platforms and devices?
- Can you provide an example of a project where you had to collaborate with other artists, designers, and developers?
- How do you handle feedback and critique from team members or clients?
- Can you describe your experience with photogrammetry and 3D scanning techniques?
- How do you organize and maintain your project files and documentation?
- Can you provide examples of how you have contributed to the overall creative vision of a team?
- How do you approach troubleshooting and providing technical support for 3D modeling issues?
- Can you describe a time when you had to provide input on project direction during a team meeting?
- How do you ensure that your work is completed on time and to a high standard?
- Can you provide examples of how you have improved workflows and processes in your previous roles?
- How do you approach creating and maintaining a library of reusable 3D assets?
- Can you describe your experience with rigging and animation principles?
- How do you handle working with clients to understand their needs and provide solutions?